![]() ![]() The crowd is modeled and simulated based on the classical particle-based boid algorithm in virtual heritage environment that includes social behaviors of heterogeneous crowd transpired in an old trading port. ![]() ![]() This paper also investigates the phase-by-phase methodology to deal with crowd simulation of different ethnic groups with heterogeneous behaviors in digital cultural heritage. Therefore, the main objective of this research is to bring past life into digital cultural heritage and it would need the inclusions of the visual information of the surroundings and the people in the past. On the other hand, crowd simulation has been widely applied for the purpose of construction and reconstruction of tangible and intangible digital heritage. When attempting to understand a particular cultural heritage site, the challenge here is that the connection to the past is non-existence due to insufficient historical information of the heritage sites. ![]() To virtualize these heritages, it means to actualize the heritage into the digital content. One of the heritages can be denoting to the values of human activity in the past and its cultural oral narratives. ![]()
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